![]() ![]() Posted in Retrocomputing Tagged 6502, atari 2600, retro console, retrocomputing Post navigation We love a good story of retro development – like this tale of fixing a 37-year-old bug in an Apple II game. It makes for an easy gateway into the world of retro console programming, and there’s nothing like the fun of seeing your code running on original hardware. Programming in 6502 assembly isn’t the easiest mountain to climb for an absolute novice, but experienced coders will likely appreciate the no-fuss development environment. ![]() By playing the audio file on the PC, connected to the Supercharger cartridge, it’s possible to run arbitrary code on the Atari 2600. This is to allow it to be used with a Starpath Supercharger, which allows games to be loaded onto the Atari via cassette tape, or in this case, raw digital audio. This text file is then compiled into an Atari ROM, which is then passed through a special utility to convert it to an audio file. An IBM PC is then on hand to allow the budding developer to code in assembly. A paper manual is on hand to provide detail of how to code for the Atari. With this rig, development is a multi-step process. The team at built an Atari 2600 development station so hackerspace members can simply rock up and get to work. There’s a need to find a workable compiler, let alone trying to figure out how to load code onto original vintage hardware. Sometimes the urge strikes to get busy coding for an old retro system, but unfortunately the bar to entry can be high. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |